<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.2.0">Jekyll</generator><link href="http://192.168.178.55:4000/feed.xml" rel="self" type="application/atom+xml" /><link href="http://192.168.178.55:4000/" rel="alternate" type="text/html" /><updated>2021-07-16T22:35:08+02:00</updated><id>http://192.168.178.55:4000/feed.xml</id><title type="html">Entrymissing</title><subtitle>An overview of the various things I find interesting. Some entries are missing.</subtitle><entry><title type="html">Medial Feature Superpixels</title><link href="http://192.168.178.55:4000/paper/science/computer-vision/2021/06/09/media-superpixels.html" rel="alternate" type="text/html" title="Medial Feature Superpixels" /><published>2021-06-09T20:08:07+02:00</published><updated>2021-06-09T20:08:07+02:00</updated><id>http://192.168.178.55:4000/paper/science/computer-vision/2021/06/09/media-superpixels</id><content type="html" xml:base="http://192.168.178.55:4000/paper/science/computer-vision/2021/06/09/media-superpixels.html">&lt;p&gt;Pixels are the basis of most modern image representations and the starting point of most computer vision algorithms.
However, they are actually just artefacts of the image capture and display process. They do not correspond to entities
in the real world. Enter superpixels. Superpixels are groupings of pixels into homogeneous regions. They are not yet
semantic segmentations of images but reduce the complexity of an image by merging continuous regions into mid-level
representations.&lt;/p&gt;

&lt;p&gt;During my PhD I worked on some ideas around Superpixel segmentation based on shape-centered features. I’ve just added a
&lt;a href=&quot;/publications/papers/medial-superpixels-engel2009.html&quot;&gt;summary of the ideas&lt;/a&gt;
to the &lt;a href=&quot;/publications/&quot;&gt;publications&lt;/a&gt; section. You can also download and read the 
&lt;a href=&quot;/assets/pdf/medial-superpixels-engel2009.pdf&quot;&gt;poster&lt;/a&gt;.&lt;/p&gt;</content><author><name></name></author><category term="paper" /><category term="science" /><category term="computer-vision" /><summary type="html">Pixels are the basis of most modern image representations and the starting point of most computer vision algorithms. However, they are actually just artefacts of the image capture and display process. They do not correspond to entities in the real world. Enter superpixels. Superpixels are groupings of pixels into homogeneous regions. They are not yet semantic segmentations of images but reduce the complexity of an image by merging continuous regions into mid-level representations.</summary></entry><entry><title type="html">Collective Intelligence in Online Groups</title><link href="http://192.168.178.55:4000/paper/science/collective-intelligence/2021/06/09/collective-intelligence.html" rel="alternate" type="text/html" title="Collective Intelligence in Online Groups" /><published>2021-06-09T20:08:07+02:00</published><updated>2021-06-09T20:08:07+02:00</updated><id>http://192.168.178.55:4000/paper/science/collective-intelligence/2021/06/09/collective-intelligence</id><content type="html" xml:base="http://192.168.178.55:4000/paper/science/collective-intelligence/2021/06/09/collective-intelligence.html">&lt;p&gt;Collective Intelligence is the general problem solving performance of a team that emerges beyond the abilities of the
individuals. Previous studies had shown that this ability is driven by empathy (or more correctly theory-of-mind
abilities). But those studies were done with face to face groups. We did a study to see if this also holds true for
online groups.&lt;/p&gt;

&lt;p&gt;This was a study I did during my PostDoc at MIT. I’ve just added a
&lt;a href=&quot;/publications/papers/collective-intelligence-engel2014.html&quot;&gt;summary of the ideas&lt;/a&gt;
to the &lt;a href=&quot;/publications/&quot;&gt;publications&lt;/a&gt; section. You can also download and read the 
&lt;a href=&quot;/assets/pdf/collective-intelligence-engel2014.pdf&quot;&gt;paper&lt;/a&gt;.&lt;/p&gt;</content><author><name></name></author><category term="paper" /><category term="science" /><category term="collective-intelligence" /><summary type="html">Collective Intelligence is the general problem solving performance of a team that emerges beyond the abilities of the individuals. Previous studies had shown that this ability is driven by empathy (or more correctly theory-of-mind abilities). But those studies were done with face to face groups. We did a study to see if this also holds true for online groups.</summary></entry><entry><title type="html">Detectability of pedestrians</title><link href="http://192.168.178.55:4000/paper/science/computer-vision/psychology/attention/2021/06/04/detectability-of-pedestrians.html" rel="alternate" type="text/html" title="Detectability of pedestrians" /><published>2021-06-04T21:08:07+02:00</published><updated>2021-06-04T21:08:07+02:00</updated><id>http://192.168.178.55:4000/paper/science/computer-vision/psychology/attention/2021/06/04/detectability-of-pedestrians</id><content type="html" xml:base="http://192.168.178.55:4000/paper/science/computer-vision/psychology/attention/2021/06/04/detectability-of-pedestrians.html">&lt;p&gt;You’re likely not going to run over a pedestrian that you’ve noticed. So, the pedestrians that are most in danger
are the ones you didn’t see. The ones that blend into the background or are just in unexpected places. A driving
assistance system should draw your attention to these kinds of pedestrians to ensure you make the right decisions.
During my PhD at the Max Planck Institute I did a study combining experimental psychology and computer vision to
predict which pedestrians are hard to notice and model where your attention should be direct to maximize the
likelihood that you’re going to notice all pedestrians in a scene.&lt;/p&gt;

&lt;p&gt;I’ve just added a
&lt;a href=&quot;/publications/papers/detectability-engel2011.html&quot;&gt;summary of the ideas and results of the paper&lt;/a&gt;
to the &lt;a href=&quot;/publications/&quot;&gt;publications&lt;/a&gt; section. You can also download and read the 
&lt;a href=&quot;/assets/pdf/detectability-engel2011.pdf&quot;&gt;pdf&lt;/a&gt;.&lt;/p&gt;</content><author><name></name></author><category term="paper" /><category term="science" /><category term="computer-vision" /><category term="psychology" /><category term="attention" /><summary type="html">You’re likely not going to run over a pedestrian that you’ve noticed. So, the pedestrians that are most in danger are the ones you didn’t see. The ones that blend into the background or are just in unexpected places. A driving assistance system should draw your attention to these kinds of pedestrians to ensure you make the right decisions. During my PhD at the Max Planck Institute I did a study combining experimental psychology and computer vision to predict which pedestrians are hard to notice and model where your attention should be direct to maximize the likelihood that you’re going to notice all pedestrians in a scene.</summary></entry><entry><title type="html">Exploring an inifinite maze in VR</title><link href="http://192.168.178.55:4000/paper/science/vr/2021/06/02/exploring-an-infinite-maze.html" rel="alternate" type="text/html" title="Exploring an inifinite maze in VR" /><published>2021-06-02T23:08:07+02:00</published><updated>2021-06-02T23:08:07+02:00</updated><id>http://192.168.178.55:4000/paper/science/vr/2021/06/02/exploring-an-infinite-maze</id><content type="html" xml:base="http://192.168.178.55:4000/paper/science/vr/2021/06/02/exploring-an-infinite-maze.html">&lt;p&gt;One of the more fun studies I did during the beginning of my PhD. We had a tracking hall that allowed free natural movement
in VR. It was big but still limited. But, if you introduce small, consistent errors during the movement you can trick the
VR users to walk in circles while and make your tracking space functionally infinite.&lt;/p&gt;

&lt;p&gt;As it turns out if you walk around a corner in VR and the visual world turns by 90 degrees even though you only turned 80
degrees in the real world you trust your visual system and think you turned the full 90 degrees. If you make the person in VR
make enough turns and are smart about introducing these small errors consistently you can trick a person into walking around
in circles in the real world while thinking they are walking straight. This means you can walk through infinitely sized
virtual worlds in the confines of your moderately sized tracking hall.&lt;/p&gt;

&lt;p&gt;I’ve added a
&lt;a href=&quot;/publications/papers/exploring-an-infinite-maze-engel2008.html&quot;&gt;summary of the ideas and results of the paper&lt;/a&gt;
to the &lt;a href=&quot;/publications/&quot;&gt;publications&lt;/a&gt; section. You can also download and read the 
&lt;a href=&quot;/assets/pdf/exploring-an-infinite-maze-engel2008.pdf&quot;&gt;pdf&lt;/a&gt;.&lt;/p&gt;</content><author><name></name></author><category term="paper" /><category term="science" /><category term="vr" /><summary type="html">One of the more fun studies I did during the beginning of my PhD. We had a tracking hall that allowed free natural movement in VR. It was big but still limited. But, if you introduce small, consistent errors during the movement you can trick the VR users to walk in circles while and make your tracking space functionally infinite.</summary></entry><entry><title type="html">Integrated information and are groups consious?</title><link href="http://192.168.178.55:4000/paper/science/consciousness/2021/05/28/integrated-information-paper.html" rel="alternate" type="text/html" title="Integrated information and are groups consious?" /><published>2021-05-28T20:08:07+02:00</published><updated>2021-05-28T20:08:07+02:00</updated><id>http://192.168.178.55:4000/paper/science/consciousness/2021/05/28/integrated-information-paper</id><content type="html" xml:base="http://192.168.178.55:4000/paper/science/consciousness/2021/05/28/integrated-information-paper.html">&lt;p&gt;Do groups posess consciousness? It might seem an interesting question from a philosophical
point of view but how do we approach this question from a scientific angle?&lt;/p&gt;

&lt;p&gt;In a paper I authored together with Tom Malone during my PostDoc at MIT we investigated this idea. The basic
premise is that 
&lt;a href=&quot;https://en.wikipedia.org/wiki/Integrated_information_theory&quot;&gt;integrated information theory&lt;/a&gt;(IIT)
offers a framework for calculating a metric that is correlated to the level of consciouness in
a system. We applied this metric to in-person teams, wikipedia discussions and internet traffic
patterns.&lt;/p&gt;

&lt;p&gt;I’ve added a
&lt;a href=&quot;/publications/papers/integrated-information-engel2016.html&quot;&gt;summary of the ideas and results of the paper&lt;/a&gt;
to the &lt;a href=&quot;/publications/&quot;&gt;publications&lt;/a&gt; section. You can also download and read the 
&lt;a href=&quot;/assets/pdf/integrated-information-as-a-metric-for-group-interaction-engel2016.pdf&quot;&gt;pdf&lt;/a&gt;.&lt;/p&gt;</content><author><name></name></author><category term="paper" /><category term="science" /><category term="consciousness" /><summary type="html">Do groups posess consciousness? It might seem an interesting question from a philosophical point of view but how do we approach this question from a scientific angle?</summary></entry></feed>